Posts mit dem Label 5k werden angezeigt. Alle Posts anzeigen
Posts mit dem Label 5k werden angezeigt. Alle Posts anzeigen

Sonntag, 13. September 2015

Semeai shortcuts

Something useful for a change, on semeai axioms.

I've been kind of busy recently with the EGF Academy. But I think the time making this post is worth it, as it will collectively save you, my readers, more time in your future games than it took me to make this.
Below I've collected some principles on capturing races.

1.) In the land of the blind, the one-eyed man is king.

 Also known under the less poetic term "me ari me nashi" (have eye don't have eye). It means when someone has an eye vs. a group without eyes, the common liberties belong to the one-eyed group.


By playing the stupid-looking move at 1, Black clearly establishes an advantage in the capturing race of 5 vs. 4 liberties. (Even if White starts playing, White is dead.)

2.) 5, 8, 12, 17

Remember these numbers! A nakade (dead-shape) group with 4 spaces inside has 5 liberties. A nak... actually let me put it in a table:

4 spaces = 5 liberties
5 spaces = 8 liberties
6 spaces = 12 liberties
(7 spaces = 17 liberties, this one is rare and hard to illustrate)

1, 2 and 3 spaces don't have extra liberties other than the visible ones.


These numbers will help you read out semeais faster than ever. Let me explain further though:


Here Black has 8 liberties inside. White has 8 liberties outside.


Playing in the nakade shape counts as taking a liberty. So now Black has 7 liberties inside. White wins by 1 liberty. Feel free to read it out move-by-move if you don't believe me. Then check how much time you could have saved by believing me~

For the slightly more advanced: In a real game, when you count White's territory in this shape, do not forget to subtract 7 (semedori).

Let's look at an example from a real game of mine (I was Black):


I have a nakade 5 shape in the corner. There are 2 stones inside. Then I have the common liberty with White's group. So my group has 8-2+1 = 7 liberties. Using this method, we quickly established my number of liberties.

White's liberties are a simple matter of counting. We can see that White also has 7 liberties, so Black wins by playing first, right?


That's what I thought during the game as well. But looking carefully, White's shape has 2 convoluted cannot-approach-double liberties, so actually White wins by one liberty. That was unfortunate for me.

Fortunately, after capturing Black's group, White's whole-board position is a disaster. Black has sente and controls the whole rest of the board. I also kept the position in the previous diagram (without playing out the semeai), as taking each liberty is an absolute ko-threat. So basically Black can do whatever he wants for the rest of the game, which is what happened. So I won the game after accidentally sacrificing the corner group.
Anyway... :)

3.) In the land of the one-eyed, the bigger-eyed is more king.

In a semeai between 2 groups with 1 eye each, the common liberties belong to the eye with more spaces=bigger eye space.


For White it's actually the same as not having an eye at all. This is the same semeai as in 2.) in spite of White's eye.
(1, 2 and 3 spaces count as the same size of eye.)

4.) Formula for semeai between 2 non-eyed groups

I omitted things like "when both have the same amount of liberties, the one who starts, wins", as I assume you are familiar with that concept. Sometimes, however, there are so many common liberties that you are not sure whether it's a seki or not. There exists a simple formula for that:

Given that: -neither group has an eye (or both groups have the same size of eye),
-it's your turn to play,
-you want to test if you can kill the opponent's group,
you win if

your outside liberties ≥ your opponent's outside liberties + common liberties - 1


Using this formula, we (Black) will try to kill above White's group:

7 ≥ 2 + 6 - 1

This is true, so Black wins by playing first. (If the difference is 1 or more, Black wins anyway.)


To demonstrate it better, White now has one more liberty. If Black tries to kill White:

7 ≥ 3 + 6 - 1

This is false, so Black cannot kill White.

Secondly, can White kill Black?

3 ≥ 7 + 6 - 1

This is obviously extremely false too, so White cannot kill Black either. Therefore the position is a seki.

5.) Semeai that includes ko

-take outside ko first
-take inside ko last

Please try these out by yourselves~

Donnerstag, 12. Mai 2011

Random sequence

time for another random move
(so, 5k again? If you don't understand the diagrams you can read and try to grasp what I wrote too.)

This is one of the first josekis I learned.



some 20 moves later...



When black plays 26 (the stone is not cut off, it's just your imagination), it would be honte for white to answer at 28. If he decides to tenuki and do nothing else, black can do this trick.


If the ladder works for black, white can only connect to the peep like this. And thus black connects underneath, robbing white off his base and white becomes what you call floating in mid-air.


Where is the ladder?



That is, when white plays kosumi-tsuke with 4 preventing black from connecting underneath. Of course black cuts with 5 and w's sagari with 6 is the tesuji for the corner's capturing race. Since black would lose the semeai if he just takes liberties, he breaks out with 7 and it becomes ugly.
Up to b 13, if the ladder at B works for black, white cannot cut with A. So when black gets to connect at B eventually, the white stones in corner die a natural and peaceful death.
But even if the ladder doesn't work for black, black can settle for an exchange by playing 13 at 11.

Nothing new so far:)

Now we change one stone in the joseki. Black extends with a keima instead of the two-point extension (6 in the very first diagram).



By shifting one stone, if white cuts directly at A, black can play the ladder of 12345 with the help of the triangled stone even if there is the starred white ladder breaker.
Black thinks he is smart, but there is a way for white to outwit black's plan...



Now black should pretty much be swearing again.



Because if black connects to white's attachment, the long awaited ladder has been obliterated.

Dienstag, 10. Mai 2011

the Go player's posture

When I learned under Kobayashi Chizu sensei, she taughe us about the differences between the habits of European Go players and Japanese conventions (sitting at a Goban on a table).

From what I remember of her teachings, this should be a pretty good example:



Since the guy in the picture is right-handed, his bowl is placed at his right and the lid where prisonders are supposed to be put is in both players' field of vision (though for pros it is impolite to count the prisoners in the lid).
Furthermore you can see that the elbows are off the table, the hand is off the lid until the moment he knows where he would play and reaches for one stone from the bowl which he would place on the board in a confident way.
From my experience it is not that strict at the tournaments, but you should avoid rattling with stones or play with them making a lot of noise because it annoys approximately 100% of Go players. Except of course the one Boom! you make when putting the stone on the board.


Alright! Find 3 mistakes in this picture:

Montag, 2. Mai 2011

basic corner shapes

(for reaching shodan)

This shape is from a book which the author, a Taiwanese pro, gave me without asking me whether I wanted it when I attended one of his courses. (It turned out that I already had a copy at home.)



It is White to play and Black to kill White in every variation. This shape contains many basic shapes in the corner. When you have thoroughly understood each variation, including the wrong ones, the author awards you the tsumego rank of 1d. Please try it out yourself first before you read on.























>>> TRY TO SOLVE IT YOURSELF FIRST <<<









































>>> NO CHEATING <<<




























>>> YOU STILL HAVE A CHANCE TO GO BACK AND DO IT YOURSELF <<<
































>>> ARE YOU REALLY SURE YOU DON'T WANT TO SOLVE IT YOURSELF??! <<<

















Ok well, here I shall present some examples of what that shape contains. Keep in mind that those are not all variations. You are quite good if you can see the status of each group at one glance. Sorry if you had expected solutions here, you still need to solve them yourself:p











































































Feel free to consult me or strong players when you are unclear.








ǝuıl ʇsɹıɟ ǝɥʇ oʇ ƃuıdɯnɾ ʎq sllıʞ q )ɟ
ıɹɐɯnzǝɯɐp ʎq sllıʞ q )ǝ
ǝuɐɥ ʎq ʇou ʇnq '2-2 ʎq sǝʌıl M )p
sllıʞ ʇuǝɯǝɔɐld s'q ʇnq 'oʞ uǝɥʇ 'ǝuɐɥ ǝɥʇ sʞɔolq q ɟı )ɔ
oʞ )q
sllıʞ q 'ǝdɐɥs-ɾ ǝɥʇ )ɐ

Samstag, 30. April 2011

Example #1

So this is approximately how it is going to look like.

At the beginning I will write in brackets for which level I think that the thingy is appropiate and useful. Like this:

(no defined rank since knowing this random sequence won't make you stronger, but let's say 5k+)

This is a basic joseki which nobody plays anymore.


I think most people play tenuki (my favourite move) instead of W4 or W8.

Black can choose to counter-atari instead of 7. And it will approximately proceed like this:


But what if W doesn't play the atari of 14 and instead the seemingly better shape?


If B extends at F4, W will happily capture one stone at D7.

Therefore B cuts and the fight commences.


White: "Har har in your face, I get either ladder A or ladder B."
Black: "What?? B is not a ladder!"
White: "Hehe you didn't see this ladder, I can atari the two stones and then squeeze them to a ladder going towards lower right."
Black: "OHH FUCK...!"
White: *sinister laugh in complacency*
Black: "Hehe just kidding..."

BÄM!


White: "WAAAAAHH"

The end

The diagrams were made by my camera and Paints. Please tell me if you think it looks stupid:p